
Monster Hunter Wilds DLSS and Frame Generation Crash on PC
Fix Monster Hunter Wilds DLSS and frame generation crashes on PC. Resolve Fatal D3D errors, DXGI_ERROR_DEVICE_HUNG, and GPU-specific stuttering issues.
What is the Monster Hunter Wilds DLSS / Frame Generation Crash?
Monster Hunter Wilds players on PC experience frequent crashes to desktop when DLSS Super Resolution or Frame Generation is enabled. The crash produces a Fatal D3D error (25, DXGI_ERROR_DEVICE_HUNG, 0x887a0006) or variants like Fatal D3D error (26, DXGI_ERROR_DEVICE_RESET) and Fatal D3D error (24, DXGI_ERROR_DEVICE_REMOVED). RTX 4060 laptop users may also see Fatal D3D error (4, E_ACCESSDENIED, 0x80070005) caused by Steam overlay conflicts. Approximately 35% of RTX 40/50 series users encounter this issue.
The February 2026 patch (1.041.00.00) introduced additional crash bugs. A hotfix (1.041.01.00) addressed cutscene crashes with certain equipment but did not resolve the underlying DLSS Frame Generation instability.
When does it occur?
- During hunt loading screens when transitioning between regions
- During cutscenes, especially with certain armor equipped
- At startup when tabbing back during initial load completion
- After 30-45 minutes of gameplay due to suspected memory leaks with Frame Generation
- Immediately when toggling Frame Generation on in the settings menu
- When entering new zones during shader compilation
Common causes
- DLSS Frame Generation conflicting with the game's DirectX 12 implementation
- Outdated DLSS DLL version (default 310.2 is crash-prone)
- NVIDIA driver incompatibility — especially driver 581.57 or older
- Steam overlay, Discord overlay, or Medal conflicting with Frame Generation
- GPU overclocking or unstable undervolt settings
- Re-Sizable BAR causing micro-stutters and 1% low frame drops
- Corrupted shader cache from driver updates
Step-by-step fixes
- Disable Frame Generation — Go to
Settings > Graphics > Frame Generation > Off. Play for 30+ minutes to confirm baseline stability. This is the single most effective fix according to PC Gamer and community testing.
- Clean-install NVIDIA drivers with DDU — Boot into Safe Mode, run Display Driver Uninstaller (DDU), then install the latest WHQL driver. For RTX 50 series, use driver 572.83. For RTX 40 series, use the latest Game Ready driver. After installation, delete the
shader.cachefile in the game folder at<Steam Library>\steamapps\common\MonsterHunterWilds\.
- Swap DLSS DLLs to a stable version — Use DLSS Swapper or download from TechPowerUp. Replace
nvngx_dlss.dllandnvngx_dlssg.dllin the game directory. Upgrade from default version 310.2 to 310.5.3. Also update Streamline DLLs (sl.common.dll,sl.dlss.dll,sl.dlss_g.dll,sl.interposer.dll,sl.pcl.dll,sl.reflex.dll) to version 2.7.2 or newer.
- Disable overlays — Close Medal, Discord overlay, and GeForce Experience overlay. Disable Steam Overlay via
Steam > Right-click game > Properties > General > uncheck "Enable Steam Overlay". This specifically fixes theE_ACCESSDENIEDcrash on RTX 4060 laptops.
- Disable Re-Sizable BAR — In NVIDIA Control Panel, go to
Manage 3D Settings > Program Settings > Monster Hunter Wildsand set Re-Sizable BAR to Off. This resolves micro-stutters and 1% low FPS drops.
- Cap frame rate and disable G-Sync — In NVIDIA Control Panel 3D Settings, set Max Frame Rate to your monitor's refresh rate. Set G-Sync to Fixed Refresh or Off entirely.
- Disable GPU overclocking — Close MSI Afterburner, EVGA Precision, or similar tools. Some users resolve crashes by underclocking the GPU core by 300 MHz using Afterburner.
- Set config.ini to read-only — Navigate to
<Steam Library>\steamapps\common\MonsterHunterWilds\config.ini. Make your changes, then right-click > Properties > check "Read-only" to prevent the game from overwriting your settings.
If it still doesn't work
If crashes persist after all steps, enable NVIDIA Debug Mode via NVIDIA Control Panel to prevent Fatal D3D errors. You can also try re-enabling DLSS Super Resolution first without Frame Generation to isolate the issue. Wait 10-20 seconds at camp entrances in new zones to let shader compilation finish before moving.
Check for game updates — Capcom acknowledged the February 2026 patch introduced new crash bugs and stated a fix is in progress. Monitor the official Capcom support page at monsterhunter.com/support/wilds for patch updates.
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